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1. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
Dear ccp, Can you please tell us what the scope of this change is? Why are you wanting to make this change? How will this help the game? What are your expected results? If bombers were an example of undesirable results, have you considered simpl...
- by Ice Dealer - at 2014.12.05 19:58:25
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Terminus wrote: Eigenvalue wrote: CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though! ...
- by Ice Dealer - at 2014.10.06 23:15:00
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3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Changes to jump mechanics. Cyno's can only be fit to: Exploration Frig. Covert ops frig (t2) Covert ops cruiser (t2) Strategic cruiser (with the right sub system) Tier 2 battle cruisers Command ships (t2) Blops (t2) Carriers Titans Cyno modules...
- by Ice Dealer - at 2014.10.02 19:18:00
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4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Degalo wrote: CCP Greyscale wrote: Planned new feature to address new player movement: For players less than thirty days old, once per player corporation joined, and For all players, once a year You may push a button in your corp interface...
- by Ice Dealer - at 2014.10.02 18:08:00
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Summer Isle wrote: Ice Dealer wrote: Summer Isle wrote: Ice Dealer wrote: Catt Stevens wrote: Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building . It's 23:00 in iceland. I wonder how ...
- by Ice Dealer - at 2014.10.01 23:28:00
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Summer Isle wrote: Ice Dealer wrote: Catt Stevens wrote: Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building . It's 23:00 in iceland. I wonder how well CCP employees are sleeping. And how ...
- by Ice Dealer - at 2014.10.01 23:19:00
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7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Catt Stevens wrote: Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building . It's 23:00 in iceland. I wonder how well CCP employees are sleeping. And how many blue posts have we had in here today? ...
- by Ice Dealer - at 2014.10.01 23:12:00
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8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
As a Jump Freighter pilot, these changes are bad. Here's the deal CCP. You hurt your smart players. I didn't have a choice with the old JF changes. I want to be smart. So I carry less cargo. I fit max tank. Even with an empty load, I could get ki...
- by Ice Dealer - at 2014.10.01 22:47:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I wanted to reply to this thread. Thank you Fozzie for spending time on your weekend responding. I really feel betrayed with this change. I first heard "rigs on freighters!" And my reaction was like a lot of other people "no, because you will n...
- by Ice Dealer - at 2014.05.19 15:57:00
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10. [Proposal] Fuel Conservation Rigs. - in Player Features and Ideas Discussion [original thread]
I'm so confused. On one hand, maybe this idea is horrible because no one responded, on the other maybe it's not bad because I haven't been horribly flamed. Ya or nay?
- by Ice Dealer - at 2014.05.19 14:36:00
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11. [Proposal] Fuel Conservation Rigs. - in Player Features and Ideas Discussion [original thread]
Reserved
- by Ice Dealer - at 2014.05.17 16:51:00
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12. [Proposal] Fuel Conservation Rigs. - in Player Features and Ideas Discussion [original thread]
Being CCP is adding rigs to freighter and jump freighters, I propose that they give us more options by adding rigs that reduce fuel consumption. Maybe this could work for black ops as well. Perhaps we could also have rigs that increase our fuel...
- by Ice Dealer - at 2014.05.16 22:39:00
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13. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
Also, because this is the Internet, and people WILL try to prove me wrong about T3 cover nuli practically impossible to catch: Show me a video, list tactics, and show reproducible consistency in catching them. "This is how you catch them, if you ...
- by Ice Dealer - at 2014.05.16 22:18:00
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14. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
Overall I very much believe bubble immunity is extremely over powered. Interceptors can freely deploy fast and unhindered. Though, honestly they have been well received. T3's, on the other hand, with nuli and covert only die during transit to m...
- by Ice Dealer - at 2014.05.16 22:10:00
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15. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
SERENITY84079 wrote: What has happened to the reported change removing "spew" from Relic and Data Exploration sites? Is this still coming to us with this patch? What is it being replaced with? (reported back in Feb. '14 by CCP Affinity) I ...
- by Ice Dealer - at 2014.05.16 16:19:00
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16. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
I see a lot of raging people. I agree, CCP could make roles unique. And this plus that would be "better". What if ccp's plan is actually to make several. This one is cloak ore ninja. The next one could be a beefy tanked gas miner. The next one c...
- by Ice Dealer - at 2014.05.06 20:39:00
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17. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
Eric de'Locke wrote: I'm sorry to say this, but I'm getting really tired of overpowered modules and ships. I don't mind losing a fight if I'm able to fight back. But coming up against a neut in a brawl is almost impossible to beat. There needs...
- by Ice Dealer - at 2014.05.01 20:37:00
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18. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Marius8 wrote: Ice Dealer wrote: CCP Fozzie wrote: We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated. So, maybe I'm bad at math but.....
- by Ice Dealer - at 2014.04.30 19:48:00
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19. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated. So, maybe I'm bad at math but... Currently: 10,000 m3 JF fuel bay = 6...
- by Ice Dealer - at 2014.04.30 19:17:00
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20. WTS 50,000 Robotics - in Sell Orders [original thread]
Alek Azam wrote: I will take them at 53K https://www.dropbox.com/s/lzxogbxu4spxzuo/Market%20Says%20No.png I'm not asking a random price, I'm asking a price in-between sell, and buy (with the exception of the 4k outlying order). But, I me...
- by Ice Dealer - at 2014.04.29 05:30:00
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